Creative Commons license Ticket to Teach #19 - « On s'arrête là ? » [Feb. 12, 2025]

 Summary

Chronique issue de l'UNICAEN Gaming Live du 11 février 2025

Bibliographie
Guitart, Anna, et Fernandez del Rio, Ana et Perianez, Africa. (2019). "Understanding Player Engagement and In-Game Purchasing Behavior with Ensemble Learning". arxiv:1907.03947.
Gee, James Paul. "What Video Games Have To Teach us About Learning and Literacy". Palgrave Macmillan.
Aristote. (vers 335 av. JC). La Poétique.
Eco, Umberto. (1965, révisée en 1971). L'Oeuvre ouverte. [1962. Opera aperta.]

Ludographie
Lamorisse, Albert. (1957). Risk. Parker Brothers.
Harris, Robert. (1983). Talisman. Games Workshop.
Childres, Isaac. (2017). Gloomhaven. Cephalofair Games.
Fryxelius, Jacob. (2016). Terraforming Mars. FryxGames.
Petersen, Christian T. (1997). Twilight Imperium. Fantasy Flight Games.
Stegmaier, Jamey. (2016). Scythe. Stonemaier Games.
Wehrle, Cole. (2018). Root. Leder Games.
Inconnu. (Antiquité). Les Echecs.
Inconnu. (Antiquité). Go.
Inconnu. (XVIIe siècle). Poker.
Lambert, Richard et Rilstone, Andrew et Wallis, James. (1993). Once Upon a time. Atlas Games.
Trzewiczek, Ignacy et Rymer, Przemyslaw et Lapot, Jakub. (2018). Detective : un jeu d'enquête moderne. Portal Games.
Rozoy, Manuel. (2015). T.I.M.E Stories. Space Cowboys.
Ganade, Stephen. (2003). Eve Online. CCP Games.

 

Tags: education formation jeux serieux ludopedagogie pedagogie ticket to teach

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